Augmented Reality Games. Rapid Game Design Workshop
2 - 3 - 4 June 2008, 10 am - 5 pm
In a timeframe of three-day participants conceptualize and construct a prototype of an Augmented Reality Game using the ARToolkit, assisted by outstanding international trainers. The focus of the gameplay design will be on the relation between the virtual and the physical. Game rules can be implemented through the software by programming; and they can be implemented physically, in the real world game space; and they can be implemented socially, by designing what is and isn't allowed when trying to reach the games' goals.
For information and/or registration see:
Within the short time frame of three days participants conceptualize and construct a prototype of their own Augmented Reality Game. The focus of the workshop, the AR, is about playing with virtual imagery projected onto the real world.
Participants will design and construct a prototype of an Augmented Reality Game using the ARToolkit. Interaction between the virtual and the physical will be the focus of the games. The rules of the games are determined by the space programmed into the software, by the space accessible in reality, and by the creativity and persistence of the players.
The days start at 10.00 and ends at 17.00.
The morning sessions center on input from workshop trainers. Every afternoon the participants work on their own workshop projects. The workshop closes with a public presentation in which the issues are discussed and the results are shown.
We'll be working with the ARToolkit. The ARToolKit was originally developed by Dr. Hirokazu Kato, and its ongoing development is being supported by the Human Interface Technology Laboratory (HIT Lab) at the University of Washington, HIT Lab NZ at the University of Canterbury, New Zealand, and ARToolworks, Inc, Seattle.
Explore the http://artoolkit.sourceforge.net/ website.
Basic 3d modelling will be done with Blender , the opensource 3D modelling suite.
Anyone interested in the play possibilities of Augmented Reality. Participants don't need coding skills to participate in this workshop. The trainers assist in realising participants ideas. Having coding skills, however, will allow participants to also design play elements in the software themselves.
Julian Oliver - artist, free software developer, teacher, composer and media-theorist
Has given numerous workshops and master classes in game-design, artistic game-development, virtual architecture, interface design, augmented reality and open source development practices worldwide. In 1998 he established the artistic game-development collective, Select Parks.
Jonas Hielscher - designer interactive / educative game installations
He founded z25.org, an organization that supports young new media artists, and has built a range of interactive performance and gaming installations.
Klaas Kuitenbrouwer workshop designer, new media lecturer, and game designer for Oorbeek
The price for this workshop is:
€ 450 incl. VAT if your employer pays for you.
€ 300 incl. VAT if you are a freelancer / normal price.
The student slots are sold out.
The price includes lunch, technical support and the use of equipment.
Information and registration
You can register online here: www.mediamatic.net/workshopregistration
For questions please contact Klaas Kuitenbrouwer or Deborah Meibergen: workshops [at] mediamatic.net
Or by phone +31 (0) 20 638 9901